Tool Module: Scientific Research on Emotions Scientists
make a distinction between emotions and feelings. For scientists, feelings
are conscious things. They are what people say they feel. In neurobiological terms,
we would say that feelings originate in the cerebral cortex. In this sense, feelings
are only one aspect of the emotional process. Emotions are something broader.
They include not only conscious feelings, but also various physiological changes
and expressive behaviours. These other aspects of the emotional process originate
in various brain structures that are located below the cortex and are much older,
from an evolutionary standpoint. To measure these various physiological
changes and expressive behaviours, scientists use various devices. The most commonly
measured physiological reactions are changes in heart rate, electrical conductivity
of the skin, and body temperature. Some expressive behaviours can also be measured,
such as the degree of contraction of certain facial muscles, or reaction times,
or performance at a video game. The voice was long the least studied aspect
of emotional expression, mainly because of the technical difficulties involved
in encoding and decoding the sound of the human voice. But the advanced capabilities
of digital recording have now removed these limitations. Some researchers even
believe that we can now decode people’s emotions more accurately from their voices
than from their faces! To analyze the changes that an emotion produces in
a subject’s voice, researchers must stimulate the emotion in the subject and get
the subject to verbalize at the same time. This is not so easy as you might think.
For one thing, the emotions induced in a laboratory are never very intense, so
subjects can disengage from them very easily if you ask them to speak a standard
sentence at a specific moment. For another, if you tell the subject a story, he
or she may express several different emotions simultaneously, which confounds
the analysis. This is why some researchers use subterfuge, such as having subjects
play voice-activated video games. Video games provide an environment where subjects
can utter short responses in a natural way while under the sway of strong emotions. Facial
expressions are an extremely fast, precise tool for communicating emotions. For
example, if someone is smiling, you can detect it more than 30 metres away. Or
if a friend raises an eyebrow to signal that he has seen you across a crowded
room, you can tell, even if this facial movement lasts only a sixth of a second.
But the face’s great expressiveness also makes it an ideal tool for deception,
so that analyzing it scientifically can sometimes be difficult. With only
44 muscles, the face is capable of up to 5,000 different expressions. Scientists
have determined that real and faked emotions can be distinguished anatomically.
For example, when two lovers smile at each other, not only do the muscles on either
side of their mouths contract upward, but so do the muscles at the outer corners
of their eyes, causing the creases known as “smile lines” or “crow’s feet”. On
the other hand, your banker’s polite smile may engage the muscles around the mouth
but not those around the eyes. The earliest humans had to hunt their prey,
defend themselves against predators, and raise children who took many years to
reach maturity. So their survival very soon came to depend on their ability to
quickly decode one another’s emotional states. A number of human expressions are
universal, because they are the product of these kinds of biological imperatives.
Thus, researchers agree that emotions such as anger, fear, sorrow, disgust, surprise,
and joy seem to be etched into the brains of all human beings. That is why, if
you showed a photo of an enraged New York City motorist to a Tibetan monk high
in the Himalayas, he would immediately know what emotion was involved, and vice
versa. |